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Extra info for An Implementation of Key-Based Digital Signal Steganography
But even then we still are not done. At any given time in the course of the game, there is a significant chance that the view will change and elements in the view will be in motion. In other words, the game system has to track and calculate the new positions of all the vertices, polygons, textures, and lighting every frame. In addition, some elements are animating or moving independently of the view. Not only does the game system have to track where the moving objects are within the view, it also has to actually calculate those movements via the game AI as it reacts to whatever the player’s input might be.
Military simulators 9. 2D and 3D 10. Drawing programs use vector graphics, whereas painting programs use raster graphics. 11. It lets the artist use a stylus like a pen. 12. A polygon 13. Apply a texture to the geometry 14. Ambient light 15. Specularity Discussion Questions 1. Is the understanding of the origin of computer art important to the modern game artist? 2. Are 3D games more fun than 2D games? Why or why not? 3. What advantages do 3D games have over 2D games? 4. What makes 3D games so complex?
30. 30 Transform the ball to the new location. Confirm that you are on frame 0 and press the Set Key button on the lower portion of your interface. The slider bar will turn red, indicating that it is ready for key framing. 31). 31 Use the Set Key function. Now move the time slider to frame 30. 0, and press the Set Key button. Now move the time slider to frame 16. 0, and press the Set Key button. 0. Press the Set Key button. If you play back the animation it looks very strange; it doesn’t look like the ball is really bouncing.
An Implementation of Key-Based Digital Signal Steganography by Sharp